ECODER
Where game design meets technology.
Deep conversations, once a month.
“We dissect games,
technology, and the
ideas that live between
both worlds.”
Decoder is a podcast for people who build things — and for those curious about what goes into the games and tech they love. We go beyond the surface, beyond the press releases, and into the actual craft.
Each episode is an honest conversation between a game designer and a technologist — two different lenses on the same evolving landscape. We argue, we agree, and we always learn something.
No fluff. No filler. Just ideas worth your time.

Jan
Tomášik
Game designer with twenty years of experience crafting interactive systems. Jan has shipped titles across mobile, PC, and console — and never stopped asking why players do what they do. His obsession: the invisible rules that make games feel alive.

Martin
Pernica
Founder and technical architect who builds the infrastructure games run on. Martin has gone from writing assembly code to leading product teams — and finds the intersection of engineering and creativity the most interesting place to be.
The Procedural Generation Problem
Jan breaks down why procedural generation fails more often than it succeeds — and Martin argues the tech is way ahead of the design thinking. A heated one.